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Othercide equip memories
Othercide equip memories







othercide equip memories

  • Interrupting an enemy’s attack or action.
  • If you don’t want to spend a lot of AP (and enter a burst state), or you want to play more defensively, then you can use “reaction” skills. Again, like movement, these will cost a lot of AP (and most attacks will cost 25 to 35 AP even).

    othercide equip memories

  • Your Daughters can use their “reaction” skills to help defend a teammate.Ī majority of your time battling foes in Othercide will see you using “active” skills (aka.
  • Significantly hampering a target’s initiative can even make them take their turn after a Daughter that’s in a burst state.
  • Certain classes like the Shieldbearer are able to delay a target’s turn.
  • boss AoE spells) that are being charged to fire.

    othercide equip memories

    That means no new mobs are spawning close to you, or there are no deadly abilities (ie.

  • There’s a good chance several enemies can get killed by consecutive attacks.
  • That means several enemies can move, attack, and spawn multiple times before that particular Daughter gets to have her turn again. This drops your initiative like a rock and pushes you all the way to the end of the timeline. However, if you go even a single point below 50 AP, you’ll enter a “burst” state. In Othercide, if you end a Daughter’s turn with 50 AP remaining or higher, she’ll have a higher initiative value so she can take her next turn normally after a couple of enemies. Note: The only abilities that don’t consume AP are “reaction” skills (more on these in a while). Oh, and almost everything you do, be it moving or attacking, costs AP. This is also partially based on how many action points (AP) you spend. The game, likewise, uses a concept called “initiative” which determines how early a unit can act in the timeline. Think of this as akin to mechanics in games like Grandia, Child of Light, or the more recent XCOM: Chimera Squad. Othercide uses what’s called a dynamic timeline system where you can affect when a unit takes their turn. Understanding initiative and the dynamic combat system Othercide: Beginner’s guide – Eight combat and survival tipsġ. Note: For more information, check out our Othercide guides and features hub. Here’s our beginner’s guide with several tips to help you out. Still, there are means to improve your chances of survival and winning most combat engagements until that eventual restart. As mentioned in our official review, the game throws ridiculous challenges along your way. Othercide‘s punishing difficulty will likely leave you wondering where it all went wrong.









    Othercide equip memories